// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkVolumeMapper
 * @brief   Abstract class for a volume mapper
 *
 *
 * vtkVolumeMapper is the abstract definition of a volume mapper for regular
 * rectilinear data (vtkImageData). Several basic types of volume mappers
 * are supported.
 */

#ifndef vtkVolumeMapper_h
#define vtkVolumeMapper_h

#include "vtkAbstractVolumeMapper.h"
#include "vtkRenderingVolumeModule.h" // For export macro

VTK_ABI_NAMESPACE_BEGIN
class vtkImageData;
class vtkRectilinearGrid;
class vtkRenderer;
class vtkVolume;

#define VTK_CROP_SUBVOLUME 0x0002000
#define VTK_CROP_FENCE 0x2ebfeba
#define VTK_CROP_INVERTED_FENCE 0x5140145
#define VTK_CROP_CROSS 0x0417410
#define VTK_CROP_INVERTED_CROSS 0x7be8bef

class vtkWindow;

class VTKRENDERINGVOLUME_EXPORT vtkVolumeMapper : public vtkAbstractVolumeMapper
{
public:
  vtkTypeMacro(vtkVolumeMapper, vtkAbstractVolumeMapper);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  ///@{
  /**
   * Set/Get the input data
   */
  virtual void SetInputData(vtkImageData*);
  virtual void SetInputData(vtkDataSet*);
  virtual void SetInputData(vtkRectilinearGrid*);
  virtual vtkDataSet* GetInput();
  virtual vtkDataSet* GetInput(int port);
  ///@}

  ///@{
  /**
   * Set/Get the blend mode.
   * The default mode is Composite where the scalar values are sampled through
   * the volume and composited in a front-to-back scheme through alpha blending.
   * The final color and opacity is determined using the color and opacity
   * transfer functions.
   *
   * Maximum and minimum intensity blend modes use the maximum and minimum
   * scalar values, respectively, along the sampling ray. The final color and
   * opacity is determined by passing the resultant value through the color and
   * opacity transfer functions.
   *
   * Additive blend mode accumulates scalar values by passing each value through
   * the opacity transfer function and then adding up the product of the value
   * and its opacity. In other words, the scalar values are scaled using the
   * opacity transfer function and summed to derive the final color. Note that
   * the resulting image is always grayscale i.e. aggregated values are not
   * passed through the color transfer function. This is because the final
   * value is a derived value and not a real data value along the sampling ray.
   *
   * Average intensity blend mode works similar to the additive blend mode where
   * the scalar values are multiplied by opacity calculated from the opacity
   * transfer function and then added. The additional step here is to
   * divide the sum by the number of samples taken through the volume.
   * One can control the scalar range by setting the AverageIPScalarRange ivar
   * to disregard scalar values, not in the range of interest, from the average
   * computation.
   * As is the case with the additive intensity projection, the final
   * image will always be grayscale i.e. the aggregated values are not
   * passed through the color transfer function. This is because the
   * resultant value is a derived value and not a real data value along
   * the sampling ray.
   *
   * IsoSurface blend mode uses contour values defined by the user in order
   * to display scalar values only when the ray crosses the contour. It supports
   * opacity the same way composite blend mode does.
   *
   * \note vtkVolumeMapper::AVERAGE_INTENSITY_BLEND and ISOSURFACE_BLEND are
   * only supported by the vtkGPUVolumeRayCastMapper with the OpenGL2 backend.
   * \sa SetAverageIPScalarRange()
   * \sa GetIsosurfaceValues()
   */
  vtkSetMacro(BlendMode, int);
  void SetBlendModeToComposite() { this->SetBlendMode(vtkVolumeMapper::COMPOSITE_BLEND); }
  void SetBlendModeToMaximumIntensity()
  {
    this->SetBlendMode(vtkVolumeMapper::MAXIMUM_INTENSITY_BLEND);
  }
  void SetBlendModeToMinimumIntensity()
  {
    this->SetBlendMode(vtkVolumeMapper::MINIMUM_INTENSITY_BLEND);
  }
  void SetBlendModeToAverageIntensity()
  {
    this->SetBlendMode(vtkVolumeMapper::AVERAGE_INTENSITY_BLEND);
  }
  void SetBlendModeToAdditive() { this->SetBlendMode(vtkVolumeMapper::ADDITIVE_BLEND); }
  void SetBlendModeToIsoSurface() { this->SetBlendMode(vtkVolumeMapper::ISOSURFACE_BLEND); }
  void SetBlendModeToSlice() { this->SetBlendMode(vtkVolumeMapper::SLICE_BLEND); }
  vtkGetMacro(BlendMode, int);
  ///@}

  ///@{
  /**
   * Set/Get the scalar range to be considered for average intensity projection
   * blend mode. Only scalar values between this range will be averaged during
   * ray casting. This can be useful when volume rendering CT datasets where the
   * areas occupied by air would deviate the final rendering. By default, the
   * range is set to (VTK_FLOAT_MIN, VTK_FLOAT_MAX).
   * \sa SetBlendModeToAverageIntensity()
   */
  vtkSetVector2Macro(AverageIPScalarRange, double);
  vtkGetVectorMacro(AverageIPScalarRange, double, 2);
  ///@}

  ///@{
  /**
   * Turn On/Off orthogonal cropping. (Clipping planes are
   * perpendicular to the coordinate axes.)
   */
  vtkSetClampMacro(Cropping, vtkTypeBool, 0, 1);
  vtkGetMacro(Cropping, vtkTypeBool);
  vtkBooleanMacro(Cropping, vtkTypeBool);
  ///@}

  ///@{
  /**
   * Set/Get the Cropping Region Planes ( xmin, xmax, ymin, ymax, zmin, zmax )
   * These planes are defined in volume coordinates - spacing and origin are
   * considered.
   */
  vtkSetVector6Macro(CroppingRegionPlanes, double);
  vtkGetVectorMacro(CroppingRegionPlanes, double, 6);
  ///@}

  ///@{
  /**
   * Get the cropping region planes in voxels. Only valid during the
   * rendering process
   */
  vtkGetVectorMacro(VoxelCroppingRegionPlanes, double, 6);
  ///@}

  ///@{
  /**
   * If enabled, the volume(s) whose shading is enabled will use the gradient
   * of opacity instead of the scalar gradient to estimate the surface's normal
   * when applying the shading model. The opacity considered for the gradient
   * is then the scalars converted to opacity by the transfer function(s).
   * For now it is only supported in vtkGPUVolumeRayCastMapper.
   * In vtkSmartVolumeMapper and in vtkMultiBlockVolumeMapper, this parameter
   * is used when the GPU mapper is effectively used.
   * Note that enabling it might affect performances, especially when
   * using a 2D TF or a gradient opacity. It is disabled by default.
   */
  vtkSetMacro(ComputeNormalFromOpacity, bool);
  vtkGetMacro(ComputeNormalFromOpacity, bool);
  vtkBooleanMacro(ComputeNormalFromOpacity, bool);
  ///@}

  ///@{
  /**
   * Set the flags for the cropping regions. The clipping planes divide the
   * volume into 27 regions - there is one bit for each region. The regions
   * start from the one containing voxel (0,0,0), moving along the x axis
   * fastest, the y axis next, and the z axis slowest. These are represented
   * from the lowest bit to bit number 27 in the integer containing the
   * flags. There are several convenience functions to set some common
   * configurations - subvolume (the default), fence (between any of the
   * clip plane pairs), inverted fence, cross (between any two of the
   * clip plane pairs) and inverted cross.
   */
  vtkSetClampMacro(CroppingRegionFlags, int, 0x0, 0x7ffffff);
  vtkGetMacro(CroppingRegionFlags, int);
  void SetCroppingRegionFlagsToSubVolume() { this->SetCroppingRegionFlags(VTK_CROP_SUBVOLUME); }
  void SetCroppingRegionFlagsToFence() { this->SetCroppingRegionFlags(VTK_CROP_FENCE); }
  void SetCroppingRegionFlagsToInvertedFence()
  {
    this->SetCroppingRegionFlags(VTK_CROP_INVERTED_FENCE);
  }
  void SetCroppingRegionFlagsToCross() { this->SetCroppingRegionFlags(VTK_CROP_CROSS); }
  void SetCroppingRegionFlagsToInvertedCross()
  {
    this->SetCroppingRegionFlags(VTK_CROP_INVERTED_CROSS);
  }
  ///@}

  /**
   * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
   * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
   * Render the volume
   */
  void Render(vtkRenderer* ren, vtkVolume* vol) override = 0;

  /**
   * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
   * Release any graphics resources that are being consumed by this mapper.
   * The parameter window could be used to determine which graphic
   * resources to release.
   */
  void ReleaseGraphicsResources(vtkWindow*) override {}

  /**
   * Blend modes.
   * The default mode is Composite where the scalar values are sampled through
   * the volume and composited in a front-to-back scheme through alpha blending.
   * The final color and opacity is determined using the color and opacity
   * transfer functions.
   *
   * Maximum and minimum intensity blend modes use the maximum and minimum
   * scalar values, respectively,  along the sampling ray. The final color and
   * opacity is determined by passing the resultant value through the color and
   * opacity transfer functions.
   *
   * Additive blend mode accumulates scalar values by passing each value through
   * the opacity transfer function and then adding up the product of the value
   * and its opacity. In other words, the scalar values are scaled using the
   * opacity transfer function and summed to derive the final color. Note that
   * the resulting image is always grayscale i.e. aggregated values are not
   * passed through the color transfer function. This is because the final
   * value is a derived value and not a real data value along the sampling ray.
   *
   * Average intensity blend mode works similar to the additive blend mode where
   * the scalar values are multiplied by opacity calculated from the opacity
   * transfer function and then added. The additional step here is to
   * divide the sum by the number of samples taken through the volume.
   * One can control the scalar range by setting the AverageIPScalarRange ivar
   * to disregard scalar values, not in the range of interest, from the average
   * computation.
   * As is the case with the additive intensity projection, the final
   * image will always be grayscale i.e. the aggregated values are not
   * passed through the color transfer function. This is because the
   * resultant value is a derived value and not a real data value along
   * the sampling ray.
   *
   * IsoSurface blend mode uses contour values defined by the user in order
   * to display scalar values only when the ray crosses the contour. It supports
   * opacity the same way composite blend mode does.
   *
   * \note vtkVolumeMapper::AVERAGE_INTENSITY_BLEND and ISOSURFACE_BLEND are
   * only supported by the vtkGPUVolumeRayCastMapper with the OpenGL2 backend.
   * \sa SetAverageIPScalarRange()
   * \sa GetIsoSurfaceValues()
   */
  enum BlendModes
  {
    COMPOSITE_BLEND,
    MAXIMUM_INTENSITY_BLEND,
    MINIMUM_INTENSITY_BLEND,
    AVERAGE_INTENSITY_BLEND,
    ADDITIVE_BLEND,
    ISOSURFACE_BLEND,
    SLICE_BLEND
  };

protected:
  vtkVolumeMapper();
  ~vtkVolumeMapper() override;

  /**
   * Compute a sample distance from the data spacing. When the number of
   * voxels is 8, the sample distance will be roughly 1/200 the average voxel
   * size. The distance will grow proportionally to numVoxels^(1/3).
   */
  double SpacingAdjustedSampleDistance(double inputSpacing[3], int inputExtent[6]);

  int BlendMode;

  /**
   * Is the normal for volume shading computed from opacity or from scalars
   */
  bool ComputeNormalFromOpacity = false;

  /**
   * Threshold range for average intensity projection
   */
  double AverageIPScalarRange[2];

  ///@{
  /**
   * Cropping variables, and a method for converting the world
   * coordinate cropping region planes to voxel coordinates
   */
  vtkTypeBool Cropping;
  double CroppingRegionPlanes[6];
  double VoxelCroppingRegionPlanes[6];
  int CroppingRegionFlags;
  void ConvertCroppingRegionPlanesToVoxels();
  ///@}

  int FillInputPortInformation(int, vtkInformation*) override;

private:
  vtkVolumeMapper(const vtkVolumeMapper&) = delete;
  void operator=(const vtkVolumeMapper&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
