// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkVRMLImporter
 * @brief   imports VRML 2.0 files.
 *
 *
 * vtkVRMLImporter imports VRML 2.0 files into VTK.
 *
 * @warning
 * These nodes are currently supported:
 *      Appearance                              IndexedFaceSet
 *      Box                                     IndexedLineSet
 *      Color                                   Material
 *      Cone                                    Shape
 *      Coordinate                              Sphere
 *      Cylinder                                Transform
 *      DirectionalLight
 *
 * @warning
 * As you can see this implementation focuses on getting the geometry
 * translated.  The routes and scripting nodes are ignored since they deal
 * with directly accessing a nodes internal structure based on the VRML
 * spec. Since this is a translation the internal data structures differ
 * greatly from the VRML spec and the External Authoring Interface (see the
 * VRML spec). The DEF/USE mechanism does allow the VTK user to extract
 * objects from the scene and directly manipulate them using the native
 * language (Python, Java, or whatever language VTK is wrapped
 * in). This, in a way, removes the need for the route and script mechanism
 * (not completely though).
 * Texture coordinates are attached to the mesh is available but
 * image textures are not loaded.
 * Viewpoints (camera presets) are not imported.
 *
 * @par Thanks:
 *  Thanks to Russ Coucher of Areva for numerous bug fixes and a new test.
 *
 * @sa
 * vtkImporter
 */

#ifndef vtkVRMLImporter_h
#define vtkVRMLImporter_h

#include "vtkIOImportModule.h" // For export macro
#include "vtkImporter.h"

VTK_ABI_NAMESPACE_BEGIN
class vtkActor;
class vtkAlgorithm;
class vtkProperty;
class vtkLight;
class vtkTransform;
class vtkLookupTable;
class vtkFloatArray;
class vtkPolyDataMapper;
class vtkPoints;
class vtkIdTypeArray;
class vtkVRMLImporterInternal;
class vtkVRMLYaccData;
class vtkCellArray;

class VTKIOIMPORT_EXPORT vtkVRMLImporter : public vtkImporter
{
public:
  static vtkVRMLImporter* New();

  vtkTypeMacro(vtkVRMLImporter, vtkImporter);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  ///@{
  /**
   * Specify the name of the file to read.
   */
  vtkSetFilePathMacro(FileName);
  vtkGetFilePathMacro(FileName);
  ///@}

  ///@{
  /**
   * Specify the resolution for Sphere, Cone and Cylinder shape sources.
   * Default is 12.
   */
  vtkSetMacro(ShapeResolution, int);
  vtkGetMacro(ShapeResolution, int);
  ///@}

  /**
   * In the VRML spec you can DEF and USE nodes (name them),
   * This routine will return the associated VTK object which
   * was created as a result of the DEF mechanism
   * Send in the name from the VRML file, get the VTK object.
   * You will have to check and correctly cast the object since
   * this only returns vtkObjects.
   */
  vtkObject* GetVRMLDEFObject(const char* name);

  /**
   * Get a printable string describing the outputs
   */
  std::string GetOutputsDescription() override;

protected:
  vtkVRMLImporter();
  ~vtkVRMLImporter() override;

  int OpenImportFile();
  int ImportBegin() override;
  void ImportEnd() override;
  void ImportActors(vtkRenderer*) override {}
  void ImportCameras(vtkRenderer*) override {}
  void ImportLights(vtkRenderer*) override {}
  void ImportProperties(vtkRenderer*) override {}

  ///@{
  /**
   * Needed by the yacc/lex grammar used
   */
  virtual void enterNode(const char*);
  virtual void exitNode();
  virtual void enterField(const char*);
  virtual void exitField();
  virtual void useNode(const char*);
  ///@}

  /**
   * Return the file pointer to the open file.
   */
  FILE* GetFileFD() { return this->FileFD; }

  char* FileName;
  FILE* FileFD;
  int ShapeResolution;

  friend class vtkVRMLYaccData;

private:
  vtkPoints* PointsNew();
  vtkFloatArray* FloatArrayNew();
  vtkIdTypeArray* IdTypeArrayNew();

  void DeleteObject(vtkObject*);

  vtkVRMLImporterInternal* Internal;
  vtkVRMLYaccData* Parser;
  vtkActor* CurrentActor;
  vtkProperty* CurrentProperty;
  vtkLight* CurrentLight;
  vtkTransform* CurrentTransform;
  vtkAlgorithm* CurrentSource;
  vtkPoints* CurrentPoints;
  vtkFloatArray* CurrentNormals;
  vtkCellArray* CurrentNormalCells;
  vtkFloatArray* CurrentTCoords;
  vtkCellArray* CurrentTCoordCells;
  vtkLookupTable* CurrentLut;
  vtkFloatArray* CurrentScalars;
  vtkPolyDataMapper* CurrentMapper;

  vtkVRMLImporter(const vtkVRMLImporter&) = delete;
  void operator=(const vtkVRMLImporter&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
