// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkTriangularTexture
 * @brief   generate 2D triangular texture map
 *
 * vtkTriangularTexture is a filter that generates a 2D texture map based on
 * the paper "Opacity-modulating Triangular Textures for Irregular Surfaces,"
 * by Penny Rheingans, IEEE Visualization '96, pp. 219-225.
 * The textures assume texture coordinates of (0,0), (1.0) and
 * (.5, sqrt(3)/2). The sequence of texture values is the same along each
 * edge of the triangular texture map. So, the assignment order of texture
 * coordinates is arbitrary.
 *
 * @sa
 * vtkTriangularTCoords
 */

#ifndef vtkTriangularTexture_h
#define vtkTriangularTexture_h

#include "vtkImageAlgorithm.h"
#include "vtkImagingHybridModule.h" // For export macro

VTK_ABI_NAMESPACE_BEGIN
class VTKIMAGINGHYBRID_EXPORT vtkTriangularTexture : public vtkImageAlgorithm
{
public:
  vtkTypeMacro(vtkTriangularTexture, vtkImageAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * Instantiate object with XSize and YSize = 64; the texture pattern =1
   * (opaque at centroid); and the scale factor set to 1.0.
   */
  static vtkTriangularTexture* New();

  ///@{
  /**
   * Set a Scale Factor.
   */
  vtkSetMacro(ScaleFactor, double);
  vtkGetMacro(ScaleFactor, double);
  ///@}

  ///@{
  /**
   * Set the X texture map dimension. Default is 64.
   */
  vtkSetMacro(XSize, int);
  vtkGetMacro(XSize, int);
  ///@}

  ///@{
  /**
   * Set the Y texture map dimension. Default is 64.
   */
  vtkSetMacro(YSize, int);
  vtkGetMacro(YSize, int);
  ///@}

  ///@{
  /**
   * Set the texture pattern.
   * 1 = opaque at centroid (default)
   * 2 = opaque at vertices
   * 3 = opaque in rings around vertices
   */
  vtkSetClampMacro(TexturePattern, int, 1, 3);
  vtkGetMacro(TexturePattern, int);
  ///@}

protected:
  vtkTriangularTexture();
  ~vtkTriangularTexture() override = default;

  int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
  void ExecuteDataWithInformation(vtkDataObject* data, vtkInformation* outInfo) override;

  int XSize;
  int YSize;
  double ScaleFactor;

  int TexturePattern;

private:
  vtkTriangularTexture(const vtkTriangularTexture&) = delete;
  void operator=(const vtkTriangularTexture&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
