// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkSplineFilter
 * @brief   generate uniformly subdivided polylines from a set of input polyline using a vtkSpline
 *
 * vtkSplineFilter is a filter that generates an output polylines from an
 * input set of polylines. The polylines are uniformly subdivided and produced
 * with the help of a vtkSpline class that the user can specify (by default a
 * vtkCardinalSpline is used). The number of subdivisions of the line can be
 * controlled in several ways. The user can either specify the number of
 * subdivisions or a length of each subdivision can be provided (and the
 * class will figure out how many subdivisions is required over the whole
 * polyline). The maximum number of subdivisions can also be set.
 *
 * The output of this filter is a polyline per input polyline (or line). New
 * points and texture coordinates are created. Point data is interpolated and
 * cell data passed on. Any polylines with less than two points, or who have
 * coincident points, are ignored.
 *
 * @sa
 * vtkRibbonFilter vtkTubeFilter
 */

#ifndef vtkSplineFilter_h
#define vtkSplineFilter_h

#include "vtkFiltersGeneralModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"

#define VTK_SUBDIVIDE_SPECIFIED 0
#define VTK_SUBDIVIDE_LENGTH 1

#define VTK_TCOORDS_OFF 0
#define VTK_TCOORDS_FROM_NORMALIZED_LENGTH 1
#define VTK_TCOORDS_FROM_LENGTH 2
#define VTK_TCOORDS_FROM_SCALARS 3

VTK_ABI_NAMESPACE_BEGIN
class vtkCellArray;
class vtkCellData;
class vtkFloatArray;
class vtkPointData;
class vtkPoints;
class vtkSpline;

class VTKFILTERSGENERAL_EXPORT vtkSplineFilter : public vtkPolyDataAlgorithm
{
public:
  vtkTypeMacro(vtkSplineFilter, vtkPolyDataAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * Construct the class with no limit on the number of subdivisions
   * and using an instance of vtkCardinalSpline to perform interpolation.
   */
  static vtkSplineFilter* New();

  ///@{
  /**
   * Set the maximum number of subdivisions that are created for each
   * polyline.
   */
  vtkSetClampMacro(MaximumNumberOfSubdivisions, int, 1, VTK_INT_MAX);
  vtkGetMacro(MaximumNumberOfSubdivisions, int);
  ///@}

  ///@{
  /**
   * Specify how the number of subdivisions is determined.
   */
  vtkSetClampMacro(Subdivide, int, VTK_SUBDIVIDE_SPECIFIED, VTK_SUBDIVIDE_LENGTH);
  vtkGetMacro(Subdivide, int);
  void SetSubdivideToSpecified() { this->SetSubdivide(VTK_SUBDIVIDE_SPECIFIED); }
  void SetSubdivideToLength() { this->SetSubdivide(VTK_SUBDIVIDE_LENGTH); }
  const char* GetSubdivideAsString();
  ///@}

  ///@{
  /**
   * Set the number of subdivisions that are created for the
   * polyline. This method only has effect if Subdivisions is set
   * to SetSubdivisionsToSpecify().
   */
  vtkSetClampMacro(NumberOfSubdivisions, int, 1, VTK_INT_MAX);
  vtkGetMacro(NumberOfSubdivisions, int);
  ///@}

  ///@{
  /**
   * Control the number of subdivisions that are created for the
   * polyline based on an absolute length. The length of the spline
   * is divided by this length to determine the number of subdivisions.
   */
  vtkSetClampMacro(Length, double, 0.0000001, VTK_DOUBLE_MAX);
  vtkGetMacro(Length, double);
  ///@}

  ///@{
  /**
   * Specify an instance of vtkSpline to use to perform the interpolation.
   */
  virtual void SetSpline(vtkSpline*);
  vtkGetObjectMacro(Spline, vtkSpline);
  ///@}

  ///@{
  /**
   * Control whether and how texture coordinates are produced. This is
   * useful for striping the output polyline. The texture coordinates
   * can be generated in three ways: a normalized (0,1) generation;
   * based on the length (divided by the texture length); and by using
   * the input scalar values.
   */
  vtkSetClampMacro(GenerateTCoords, int, VTK_TCOORDS_OFF, VTK_TCOORDS_FROM_SCALARS);
  vtkGetMacro(GenerateTCoords, int);
  void SetGenerateTCoordsToOff() { this->SetGenerateTCoords(VTK_TCOORDS_OFF); }
  void SetGenerateTCoordsToNormalizedLength()
  {
    this->SetGenerateTCoords(VTK_TCOORDS_FROM_NORMALIZED_LENGTH);
  }
  void SetGenerateTCoordsToUseLength() { this->SetGenerateTCoords(VTK_TCOORDS_FROM_LENGTH); }
  void SetGenerateTCoordsToUseScalars() { this->SetGenerateTCoords(VTK_TCOORDS_FROM_SCALARS); }
  const char* GetGenerateTCoordsAsString();
  ///@}

  ///@{
  /**
   * Control the conversion of units during the texture coordinates
   * calculation. The TextureLength indicates what length (whether
   * calculated from scalars or length) is mapped to the [0,1)
   * texture space.
   */
  vtkSetClampMacro(TextureLength, double, 0.000001, VTK_INT_MAX);
  vtkGetMacro(TextureLength, double);
  ///@}

protected:
  vtkSplineFilter();
  ~vtkSplineFilter() override;

  // Usual data generation method
  int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;

  int MaximumNumberOfSubdivisions;
  int Subdivide;
  int NumberOfSubdivisions;
  double Length;
  vtkSpline* Spline;
  vtkSpline* XSpline;
  vtkSpline* YSpline;
  vtkSpline* ZSpline;
  int GenerateTCoords;
  double TextureLength; // this length is mapped to [0,1) texture space

  // helper methods
  int GeneratePoints(vtkIdType offset, vtkIdType npts, const vtkIdType* pts, vtkPoints* inPts,
    vtkPoints* newPts, vtkPointData* pd, vtkPointData* outPD, int genTCoords,
    vtkFloatArray* newTCoords);

  void GenerateLine(vtkIdType offset, vtkIdType numGenPts, vtkIdType inCellId, vtkCellData* cd,
    vtkCellData* outCD, vtkCellArray* newLines);

  // helper members
  vtkFloatArray* TCoordMap;

private:
  vtkSplineFilter(const vtkSplineFilter&) = delete;
  void operator=(const vtkSplineFilter&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
