// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkQuadraticQuad
 * @brief   cell represents a parabolic, 8-node isoparametric quad
 *
 * vtkQuadraticQuad is a concrete implementation of vtkNonLinearCell to
 * represent a two-dimensional, 8-node isoparametric parabolic quadrilateral
 * element. The interpolation is the standard finite element, quadratic
 * isoparametric shape function. The cell includes a mid-edge node for each
 * of the four edges of the cell. The ordering of the eight points defining
 * the cell are point ids (0-3,4-7) where ids 0-3 define the four corner
 * vertices of the quad; ids 4-7 define the midedge nodes (0,1), (1,2),
 * (2,3), (3,0).
 *
 * @sa
 * vtkQuadraticEdge vtkQuadraticTriangle vtkQuadraticTetra
 * vtkQuadraticHexahedron vtkQuadraticWedge vtkQuadraticPyramid
 */

#ifndef vtkQuadraticQuad_h
#define vtkQuadraticQuad_h

#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkNonLinearCell.h"

VTK_ABI_NAMESPACE_BEGIN
class vtkQuadraticEdge;
class vtkQuad;
class vtkDoubleArray;

class VTKCOMMONDATAMODEL_EXPORT vtkQuadraticQuad : public vtkNonLinearCell
{
public:
  static vtkQuadraticQuad* New();
  vtkTypeMacro(vtkQuadraticQuad, vtkNonLinearCell);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  ///@{
  /**
   * Implement the vtkCell API. See the vtkCell API for descriptions
   * of these methods.
   */
  int GetCellType() override { return VTK_QUADRATIC_QUAD; }
  int GetCellDimension() override { return 2; }
  int GetNumberOfEdges() override { return 4; }
  int GetNumberOfFaces() override { return 0; }
  vtkCell* GetEdge(int) override;
  vtkCell* GetFace(int) override { return nullptr; }
  ///@}

  int CellBoundary(int subId, const double pcoords[3], vtkIdList* pts) override;
  void Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
    vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd,
    vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) override;
  int EvaluatePosition(const double x[3], double closestPoint[3], int& subId, double pcoords[3],
    double& dist2, double weights[]) override;
  void EvaluateLocation(int& subId, const double pcoords[3], double x[3], double* weights) override;
  int Triangulate(int index, vtkIdList* ptIds, vtkPoints* pts) override;
  void Derivatives(
    int subId, const double pcoords[3], const double* values, int dim, double* derivs) override;
  double* GetParametricCoords() override;

  /**
   * Clip this quadratic quad using scalar value provided. Like contouring,
   * except that it cuts the quad to produce linear triangles.
   */
  void Clip(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
    vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd,
    vtkIdType cellId, vtkCellData* outCd, int insideOut) override;

  /**
   * Line-edge intersection. Intersection has to occur within [0,1] parametric
   * coordinates and with specified tolerance.
   */
  int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3],
    double pcoords[3], int& subId) override;

  /**
   * Return the center of the pyramid in parametric coordinates.
   */
  int GetParametricCenter(double pcoords[3]) override;

  static void InterpolationFunctions(const double pcoords[3], double weights[8]);
  static void InterpolationDerivs(const double pcoords[3], double derivs[16]);
  ///@{
  /**
   * Compute the interpolation functions/derivatives
   * (aka shape functions/derivatives)
   */
  void InterpolateFunctions(const double pcoords[3], double weights[8]) override
  {
    vtkQuadraticQuad::InterpolationFunctions(pcoords, weights);
  }
  void InterpolateDerivs(const double pcoords[3], double derivs[16]) override
  {
    vtkQuadraticQuad::InterpolationDerivs(pcoords, derivs);
  }
  ///@}

protected:
  vtkQuadraticQuad();
  ~vtkQuadraticQuad() override;

  vtkQuadraticEdge* Edge;
  vtkQuad* Quad;
  vtkPointData* PointData;
  vtkDoubleArray* Scalars;

  // In order to achieve some functionality we introduce a fake center point
  // which require to have some extra functionalities compare to other non-linar
  // cells
  vtkCellData* CellData;
  vtkDoubleArray* CellScalars;
  void Subdivide(double* weights);
  void InterpolateAttributes(
    vtkPointData* inPd, vtkCellData* inCd, vtkIdType cellId, vtkDataArray* cellScalars);

private:
  vtkQuadraticQuad(const vtkQuadraticQuad&) = delete;
  void operator=(const vtkQuadraticQuad&) = delete;
};
//----------------------------------------------------------------------------
inline int vtkQuadraticQuad::GetParametricCenter(double pcoords[3])
{
  pcoords[0] = pcoords[1] = 0.5;
  pcoords[2] = 0.;
  return 0;
}

VTK_ABI_NAMESPACE_END
#endif
