// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkPolyDataSilhouette
 * @brief   sort polydata along camera view direction
 *
 *
 * vtkPolyDataSilhouette extracts a subset of a polygonal mesh edges to
 * generate an outline (silhouette) of the corresponding 3D object. In
 * addition, this filter can also extracts sharp edges (aka feature angles).
 * In order to use this filter you must specify the a point of view (origin) or
 * a direction (vector).  given this direction or origin, a silhouette is
 * generated wherever the surface's normal is orthogonal to the view direction.
 *
 * @warning
 * when the active camera is used, almost everything is recomputed for each
 * frame, keep this in mind when dealing with extremely large surface data
 * sets.
 *
 * @par Thanks:
 * Contribution by Thierry Carrard <br>
 * CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France <br>
 * BP12, F-91297 Arpajon, France. <br>
 */

#ifndef vtkPolyDataSilhouette_h
#define vtkPolyDataSilhouette_h

#include "vtkFiltersHybridModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"

VTK_ABI_NAMESPACE_BEGIN
class vtkCamera;
class vtkProp3D;
class vtkTransform;
class vtkPolyDataEdges;

class VTKFILTERSHYBRID_EXPORT vtkPolyDataSilhouette : public vtkPolyDataAlgorithm
{
public:
  /**
   * Instantiate object.
   */
  static vtkPolyDataSilhouette* New();

  vtkTypeMacro(vtkPolyDataSilhouette, vtkPolyDataAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  ///@{
  /**
   * Enables or Disables generation of silhouette edges along sharp edges
   */
  vtkSetMacro(EnableFeatureAngle, int);
  vtkGetMacro(EnableFeatureAngle, int);
  ///@}

  ///@{
  /**
   * Sets/Gets minimal angle for sharp edges detection. Default is 60
   */
  vtkSetMacro(FeatureAngle, double);
  vtkGetMacro(FeatureAngle, double);
  ///@}

  ///@{
  /**
   * Enables or Disables generation of border edges. Note: borders exist only
   * in case of non closed surface
   */
  vtkSetMacro(BorderEdges, vtkTypeBool);
  vtkGetMacro(BorderEdges, vtkTypeBool);
  vtkBooleanMacro(BorderEdges, vtkTypeBool);
  ///@}

  ///@{
  /**
   * Enables or Disables piece invariance. This is useful when dealing with
   * multi-block data sets. Note: requires one level of ghost cells
   */
  vtkSetMacro(PieceInvariant, vtkTypeBool);
  vtkGetMacro(PieceInvariant, vtkTypeBool);
  vtkBooleanMacro(PieceInvariant, vtkTypeBool);
  ///@}

  enum Directions
  {
    VTK_DIRECTION_SPECIFIED_VECTOR = 0,
    VTK_DIRECTION_SPECIFIED_ORIGIN = 1,
    VTK_DIRECTION_CAMERA_ORIGIN = 2,
    VTK_DIRECTION_CAMERA_VECTOR = 3
  };

  ///@{
  /**
   * Specify how view direction is computed. By default, the
   * camera origin (eye) is used.
   */
  vtkSetMacro(Direction, int);
  vtkGetMacro(Direction, int);
  void SetDirectionToSpecifiedVector() { this->SetDirection(VTK_DIRECTION_SPECIFIED_VECTOR); }
  void SetDirectionToSpecifiedOrigin() { this->SetDirection(VTK_DIRECTION_SPECIFIED_ORIGIN); }
  void SetDirectionToCameraVector() { this->SetDirection(VTK_DIRECTION_CAMERA_VECTOR); }
  void SetDirectionToCameraOrigin() { this->SetDirection(VTK_DIRECTION_CAMERA_ORIGIN); }
  ///@}

  ///@{
  /**
   * Specify a camera that is used to define the view direction.  This ivar
   * only has effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or
   * VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified.
   */
  virtual void SetCamera(vtkCamera VTK_WRAP_EXTERN*);
  vtkGetObjectMacro(Camera, vtkCamera VTK_WRAP_EXTERN);
  ///@}

  ///@{
  /**
   * Specify a transformation matrix (via the vtkProp3D::GetMatrix() method)
   * that is used to include the effects of transformation. This ivar only has
   * effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or
   * VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified. Specifying the
   * vtkProp3D is optional.
   */
  void SetProp3D(vtkProp3D VTK_WRAP_EXTERN*);
  vtkProp3D VTK_WRAP_EXTERN* GetProp3D();
  ///@}

  ///@{
  /**
   * Set/Get the sort direction. This ivar only has effect if the sort
   * direction is set to SetDirectionToSpecifiedVector(). The edge detection
   * occurs in the direction of the vector.
   */
  vtkSetVector3Macro(Vector, double);
  vtkGetVectorMacro(Vector, double, 3);
  ///@}

  ///@{
  /**
   * Set/Get the sort origin. This ivar only has effect if the sort direction
   * is set to SetDirectionToSpecifiedOrigin(). The edge detection occurs in
   * the direction of the origin to each edge's center.
   */
  vtkSetVector3Macro(Origin, double);
  vtkGetVectorMacro(Origin, double, 3);
  ///@}

  /**
   * Return MTime also considering the dependent objects: the camera
   * and/or the prop3D.
   */
  vtkMTimeType GetMTime() override;

protected:
  vtkPolyDataSilhouette();
  ~vtkPolyDataSilhouette() override;

  int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
  void ComputeProjectionVector(double vector[3], double origin[3]);

  int Direction;
  vtkCamera* Camera;
  vtkProp3D* Prop3D;
  vtkTransform* Transform;
  double Vector[3];
  double Origin[3];

  int EnableFeatureAngle;
  double FeatureAngle;

  vtkTypeBool BorderEdges;
  vtkTypeBool PieceInvariant;

  vtkPolyDataEdges* PreComp; // precomputed data for a given point of view

private:
  vtkPolyDataSilhouette(const vtkPolyDataSilhouette&) = delete;
  void operator=(const vtkPolyDataSilhouette&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
