// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkInteractorStyleRubberBandPick
 * @brief   Like TrackBallCamera, but this can pick props underneath a rubber band selection
 * rectangle.
 *
 *
 * This interactor style allows the user to draw a rectangle in the render
 * window by hitting 'r' and then using the left mouse button.
 * When the mouse button is released, the attached picker operates on the pixel
 * in the center of the selection rectangle. If the picker happens to be a
 * vtkAreaPicker it will operate on the entire selection rectangle.
 * When the 'p' key is hit the above pick operation occurs on a 1x1 rectangle.
 * In other respects it behaves the same as its parent class.
 *
 * @sa
 * vtkAreaPicker
 */

#ifndef vtkInteractorStyleRubberBandPick_h
#define vtkInteractorStyleRubberBandPick_h

#include "vtkInteractionStyleModule.h" // For export macro
#include "vtkInteractorStyleTrackballCamera.h"

VTK_ABI_NAMESPACE_BEGIN
class vtkUnsignedCharArray;

class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleRubberBandPick
  : public vtkInteractorStyleTrackballCamera
{
public:
  static vtkInteractorStyleRubberBandPick* New();
  vtkTypeMacro(vtkInteractorStyleRubberBandPick, vtkInteractorStyleTrackballCamera);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  void StartSelect();

  ///@{
  /**
   * Event bindings
   */
  void OnMouseMove() override;
  void OnLeftButtonDown() override;
  void OnLeftButtonUp() override;
  void OnChar() override;
  ///@}

protected:
  vtkInteractorStyleRubberBandPick();
  ~vtkInteractorStyleRubberBandPick() override;

  virtual void Pick();
  void RedrawRubberBand();

  int StartPosition[2];
  int EndPosition[2];

  int Moving;

  vtkUnsignedCharArray* PixelArray;

  int CurrentMode;

private:
  vtkInteractorStyleRubberBandPick(const vtkInteractorStyleRubberBandPick&) = delete;
  void operator=(const vtkInteractorStyleRubberBandPick&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
