// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkImprintFilter
 * @brief   Imprint the contact surface of one object onto another surface
 *
 * This filter imprints the contact surface of one vtkPolyData mesh onto
 * a second, input vtkPolyData mesh. There are two inputs to the filter:
 * the target, which is the surface to be imprinted, and the imprint, which
 * is the object imprinting the target.
 *
 * A high level overview of the algorithm is as follows. 1) The target cells
 * are segregated into two subsets: those that may intersect the imprint
 * surface (the candidate cells determined by bounding box checks), and those
 * that do not. 2) The non-candidates are sent to the output, the candidate
 * intersection cells are further processed - eventually they will be
 * triangulated as a result of contact with the imprint, with the result of
 * the triangulation appended to the output. 3) The imprint points are projected
 * onto the candidate cells, determining a classification (on a target point,
 * on a target edge, interior to a target cell, outside the target).  4) The
 * non-outside imprint points are associated with one or more target cells.
 * 5) The imprint edges are intersected with the target cell edges, producing
 * additional points associated with the the candidate cells, as well as
 * "fragments" or portions of edges associated with the candidate target
 * cells. 6) On a per-candidate-target-cell basis, the points and edge
 * fragments associated with that cell are used to triangulate the cell.
 * 7) Finally, the triangulated target cells are appended to the output.
 *
 * Several options exist to specify how to produce an output cell data array
 * that indicates whether the output cells are in the imprinted area. If
 * enabled, this output vtkSignedCharArray will have a value=1 for cells that
 * are in the imprinted area. Otherwise, the value=0 is indicating the cell
 * is not in contact with the imprinted area. The name of this cell data
 * array is "ImprintedCells".
 *
 * The filter also has the option to pass through and generate point and cell
 * data.  If PassCellData is enabled, then the cell data associated with the
 * cropped cells, or cells passed through from the input mesh, are passed
 * through to the output. If PassPointData is enabled, then in similar
 * fashion the point data is passed through; however new points generated by
 * intersection may have point data interpolated in one of two ways. First,
 * the target mesh edges are interpolated at the new intersection points to
 * generate point data, or the imprint edges are interpolated at the new
 * intersection points to generate point data. Note: for PassPointData and
 * point interpolation to function, the filter requires that the point data
 * attributes (from the target mesh and imprint mesh) are exactly the
 * same. If they are not, then a set intersection operation is performed that
 * uses the point data arrays common to both the target and imprint meshes.
 *
 * Some notes:
 * -- The algorithm assumes that the input target and imprint cells are convex.
 * -- If performing a PROJECTED_IMPRINT, the output is the imprint mesh with
 *    the point coordinates modified by projecting the imprint points onto
 *    the target. If the profection of an imprint point onto the target is
 *    unsuccessful, the imprint point coordinates are not modified.
 * -- If performing a MERGED_IMPRINT, the number of output points is
 *    (numTargetPts + numImprintPts + numEdgeIntPts).
 * -- Not all of the output points may be used, for example if an imprint point
 *    is coincident (within the tolerance) of a target point, the target point
 *    replaces the imprint point.
 * -- Candidate cells which may reside within the bounding box of the imprint
 *    but may not actually intersect the imprint will be appended to the output
 *    without triangulation.
 * -- Candidate cells that are intersected will be triangulated: i.e., triangles
 *    will be produced and appended to the output.
 * -- Triangulation requires combining the points and edge fragments associated
 *    with each target candidate cell, as well as the candidate cell's defining
 *    points and edges, to produce the final triangulation.
 * -- Portions of the algorithm are SMP threaded. For example, steps #1 and #2
 *    (candidate segregation); point projection step #3; cell triangulation
 *    step #6. Future implementations may further parallelize the algorithm.
 * -- The algorithm produces an output cell data array that indicates
 *    which output cells are in the imprinted area. This vtkSignedCharArray
 *    has a value=0 for cells that were originally target cells; a value=2
 *    for output cells that are in the imprinted region; and a value=1 for
 *    cells that are in the transition region (between target and imprinted
 *    cells). The name of this cell data array is "ImprintedCells".
 *
 */

#ifndef vtkImprintFilter_h
#define vtkImprintFilter_h

#include "vtkFiltersModelingModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"

VTK_ABI_NAMESPACE_BEGIN
class vtkStaticCellLocator;

class VTKFILTERSMODELING_EXPORT vtkImprintFilter : public vtkPolyDataAlgorithm
{
public:
  ///@{
  /**
   * Standard methods to instantiate, print and provide type information.
   */
  static vtkImprintFilter* New();
  vtkTypeMacro(vtkImprintFilter, vtkPolyDataAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) override;
  ///@}

  /**
   * Specify the first vtkPolyData input connection which defines the
   * surface mesh to imprint (i.e., the target).
   */
  void SetTargetConnection(vtkAlgorithmOutput* algOutput);
  vtkAlgorithmOutput* GetTargetConnection();

  ///@{
  /**
   * Specify the first vtkPolyData input which defines the surface mesh to
   * imprint (i.e., the taregt). The imprint surface is provided by the
   * second input.
   */
  void SetTargetData(vtkDataObject* target);
  vtkDataObject* GetTarget();
  ///@}

  /**
   * Specify the a second vtkPolyData input connection which defines the
   * surface mesh with which to imprint the target (the target is provided by
   * the first input).
   */
  void SetImprintConnection(vtkAlgorithmOutput* algOutput);
  vtkAlgorithmOutput* GetImprintConnection();

  ///@{
  /**
   * Specify the a second vtkPolyData input which defines the surface mesh
   * with which to imprint the target (i.e., the first input).
   */
  void SetImprintData(vtkDataObject* imprint);
  vtkDataObject* GetImprint();
  ///@}

  ///@{
  /**
   * Specify a projection tolerance which controls how close the imprint
   * surface must be to the target to successfully imprint the surface. This
   * is an absolute value.
   */
  vtkSetClampMacro(Tolerance, double, 0.0, VTK_FLOAT_MAX);
  vtkGetMacro(Tolerance, double);
  ///@}

  // Used to control how the merge tolerance is interpreted.
  // ABSOLUTE_TOLERANCE is a tolerance expressed in world coordinates;
  // RELATIVE_TO_TOLERANCE is a tolerance relative to the projection
  // tolerance; and RELATIVE_TO_MIN_EDGE_LENGTH is a tolerance relative
  // to the minimum edge length of the tool/imprint mesh.
  enum MergeTolType
  {
    ABSOLUTE_TOLERANCE = 0,
    RELATIVE_TO_PROJECTION_TOLERANCE = 1,
    RELATIVE_TO_MIN_EDGE_LENGTH = 2
  };

  ///@{
  /**
   * Specify a tolerance which is used to determine whether two points are
   * considered coincident to one another. This is important when performing
   * intersections and projections to reduce numerical issues.
   */
  vtkSetClampMacro(MergeToleranceType, int, ABSOLUTE_TOLERANCE, RELATIVE_TO_MIN_EDGE_LENGTH);
  vtkGetMacro(MergeToleranceType, int);
  void SetMergeToleranceTypeToAbsolute() { this->SetMergeToleranceType(ABSOLUTE_TOLERANCE); }
  void SetMergeToleranceTypeToRelativeToProjection()
  {
    this->SetMergeToleranceType(RELATIVE_TO_PROJECTION_TOLERANCE);
  }
  void SetMergeToleranceTypeToMinEdge()
  {
    this->SetMergeToleranceType(RELATIVE_TO_MIN_EDGE_LENGTH);
  }
  vtkSetClampMacro(MergeTolerance, double, 0.0, VTK_FLOAT_MAX);
  vtkGetMacro(MergeTolerance, double);
  ///@}

  enum SpecifiedOutput
  {
    TARGET_CELLS = 0,
    IMPRINTED_CELLS = 1,
    PROJECTED_IMPRINT = 2,
    IMPRINTED_REGION = 3,
    MERGED_IMPRINT = 5
  };

  ///@{
  /**
   * Control what is output by the filter. This can be useful for debugging
   * or to extract portions of the data. The choices are: TARGET_CELLS -
   * output the target cells in contact (relative to the tolerance) of the
   * imprint mesh; IMPRINTED_CELLS - output the target's imprinted cells
   * after intersection and triangulation with the imprint mesh;
   * PROJECTED_IMPRINT - project the imprint mesh onto the target mesh,
   * modififying the imprint mesh point coordinates to lie on the target
   * mesh; IMPRINTED_REGION - extract just the area of contact between the
   * target and imprint; and MERGED_IMPRINT - merge the target and imprint
   * mesh after the imprint operation. By default, MERGED_IMPRINT is
   * produced.
   */
  vtkSetClampMacro(OutputType, int, TARGET_CELLS, MERGED_IMPRINT);
  vtkGetMacro(OutputType, int);
  void SetOutputTypeToTargetCells() { this->SetOutputType(TARGET_CELLS); }
  void SetOutputTypeToImprintedCells() { this->SetOutputType(IMPRINTED_CELLS); }
  void SetOutputTypeToProjectedImprint() { this->SetOutputType(PROJECTED_IMPRINT); }
  void SetOutputTypeToImprintedRegion() { this->SetOutputType(IMPRINTED_REGION); }
  void SetOutputTypeToMergedImprint() { this->SetOutputType(MERGED_IMPRINT); }
  ///@}

  ///@{
  /**
   * Indicate whether to insert just the boundary edges of the imprint mesh
   * (i.e., do not insert the interior edges). (Boundary edges are mesh edges
   * used by exactly one cell.) If inserting boundary edges, the imprint
   * operation is similar to a cookie cutter operation. By default, boundary
   * edge insertion is off.
   */
  vtkSetMacro(BoundaryEdgeInsertion, bool);
  vtkGetMacro(BoundaryEdgeInsertion, bool);
  vtkBooleanMacro(BoundaryEdgeInsertion, bool);
  ///@}

  ///@{
  /**
   * Indicate whether cell data from the input target is to be passed through
   * to the output mesh. By default, PassCellData is enabled.
   */
  vtkSetMacro(PassCellData, bool);
  vtkGetMacro(PassCellData, bool);
  vtkBooleanMacro(PassCellData, bool);
  ///@}

  ///@{
  /**
   * Indicate whether point data from the input target mesh and the imprint
   * mesh are to be passed through and/or interpolated to the output mesh. By
   * default, PassPointData is enabled. Note: both the input mesh points and
   * the imprint points must have identical point data. Otherwise, a set
   * intersection operation will be performed to process just the point data
   * arrays common to both the mesh point data and imprint point data.
   */
  vtkSetMacro(PassPointData, bool);
  vtkGetMacro(PassPointData, bool);
  vtkBooleanMacro(PassPointData, bool);
  ///@}

  enum PointInterpolationType
  {
    USE_TARGET_EDGES = 0,
    USE_IMPRINT_EDGES = 1
  };

  ///@{
  /**
   * If PassPointData is on, indicate how new point data is to generated at
   * the intersection points between the input target mesh edges and the
   * imprint edges By default, PointInterpolation is set to USE_TARGET_EDGES.
   */
  vtkSetClampMacro(PointInterpolation, int, USE_TARGET_EDGES, USE_IMPRINT_EDGES);
  vtkGetMacro(PointInterpolation, int);
  void SetPointInterpolationToTargetEdges() { this->SetPointInterpolation(USE_TARGET_EDGES); }
  void SetPointInterpolationToImprintEdges() { this->SetPointInterpolation(USE_IMPRINT_EDGES); }
  ///@}

  enum DebugOutput
  {
    NO_DEBUG_OUTPUT = 0,
    TRIANGULATION_INPUT = 1,
    TRIANGULATION_OUTPUT = 2
  };

  ///@{
  /**
   * Indicate whether the output should be triangulated. By default (i.e.,
   * TriangulateOutputOff) the imprint cells, if not triangles nor intersect
   * target cell boundaries, will not be triangulated. (Cells in the
   * transition region are always triangulated because they are frequently
   * concave.)
   */
  vtkSetMacro(TriangulateOutput, bool);
  vtkGetMacro(TriangulateOutput, bool);
  vtkBooleanMacro(TriangulateOutput, bool);
  ///@}

  ///@{
  /**
   * The following methods support debugging. By default, NO_DEBUG_OUTPUT is
   * produced and the second output of this filter is empty. If TRIANGULATION_INPUT
   * is set, then the input points and edges contained by the target DebugCellId are
   * output to the second output to this filter.  If TRIANGULATION_OUTPUT is
   * set, then the output triangulation for the specified target cellId is
   * placed in a second output to this filter.
   */
  vtkSetClampMacro(DebugOutputType, int, NO_DEBUG_OUTPUT, TRIANGULATION_OUTPUT);
  vtkGetMacro(DebugOutputType, int);
  void SetDebugOutputTypeToNoDebugOutput() { this->SetDebugOutputType(NO_DEBUG_OUTPUT); }
  void SetDebugOutputTypeToTriangulationInput() { this->SetDebugOutputType(TRIANGULATION_INPUT); }
  void SetDebugOutputTypeToTriangulationOutput() { this->SetDebugOutputType(TRIANGULATION_OUTPUT); }
  vtkSetMacro(DebugCellId, vtkIdType);
  vtkGetMacro(DebugCellId, vtkIdType);
  ///@{

  ///@{
  /**
   * Get the output data (in the second output, if the DebugOutput !=
   * NO_DEBUG_OUTPUT).
   */
  vtkPolyData* GetDebugOutput();
  ///@}

protected:
  vtkImprintFilter();
  ~vtkImprintFilter() override;

  double Tolerance;
  double MergeTolerance;
  int MergeToleranceType;
  double ComputeMergeTolerance(vtkPolyData* pdata);

  int OutputType;
  bool BoundaryEdgeInsertion;
  bool TriangulateOutput;

  bool PassCellData;
  bool PassPointData;
  int PointInterpolation;

  int DebugOutputType;
  vtkIdType DebugCellId;

  int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
  int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;

private:
  vtkImprintFilter(const vtkImprintFilter&) = delete;
  void operator=(const vtkImprintFilter&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
