// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkAbstractPicker
 * @brief   define API for picking subclasses
 *
 * vtkAbstractPicker is an abstract superclass that defines a minimal API
 * for its concrete subclasses. The minimum functionality of a picker is
 * to return the x-y-z global coordinate position of a pick (the pick
 * itself is defined in display coordinates).
 *
 * The API to this class is to invoke the Pick() method with a selection
 * point (in display coordinates - pixels) and a renderer. Then get the
 * resulting pick position in global coordinates with the GetPickPosition()
 * method.
 *
 * vtkPicker fires events during the picking process.  These
 * events are StartPickEvent, PickEvent, and EndPickEvent which are
 * invoked prior to picking, when something is picked, and after all picking
 * candidates have been tested. Note that during the pick process the
 * PickEvent of vtkProp (and its subclasses such as vtkActor) is fired
 * prior to the PickEvent of vtkPicker.
 *
 * @warning
 * vtkAbstractPicker and its subclasses will not pick props that are
 * "unpickable" (see vtkProp) or are fully transparent (if transparency
 * is a property of the vtkProp).
 *
 * @warning
 * There are two classes of pickers: those that pick using geometric methods
 * (typically a ray cast); and those that use rendering hardware. Geometric
 * methods return more information but are slower. Hardware methods are much
 * faster and return minimal information. Examples of geometric pickers
 * include vtkPicker, vtkCellPicker, and vtkPointPicker. Examples of hardware
 * pickers include vtkWorldPointPicker and vtkPropPicker.
 *
 * @sa
 * vtkPropPicker uses hardware acceleration to pick an instance of vtkProp.
 * (This means that 2D and 3D props can be picked, and it's relatively fast.)
 * If you need to pick cells or points, you might wish to use vtkCellPicker
 * or vtkPointPicker. vtkWorldPointPicker is the fastest picker, returning
 * an x-y-z coordinate value using the hardware z-buffer. vtkPicker can be
 * used to pick the bounding box of 3D props.
 */

#ifndef vtkAbstractPicker_h
#define vtkAbstractPicker_h

#include "vtkObject.h"
#include "vtkRenderingCoreModule.h" // For export macro

VTK_ABI_NAMESPACE_BEGIN
class vtkRenderer;
class vtkProp;
class vtkPropCollection;

class VTKRENDERINGCORE_EXPORT vtkAbstractPicker : public vtkObject
{
public:
  vtkTypeMacro(vtkAbstractPicker, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  ///@{
  /**
   * Get the renderer in which pick event occurred.
   */
  vtkGetObjectMacro(Renderer, vtkRenderer);
  ///@}

  ///@{
  /**
   * Get the selection point in screen (pixel) coordinates. The third
   * value is related to z-buffer depth. (Normally should be =0.)
   */
  vtkGetVectorMacro(SelectionPoint, double, 3);
  ///@}

  ///@{
  /**
   * Return position in global coordinates of pick point.
   */
  vtkGetVectorMacro(PickPosition, double, 3);
  ///@}

  /**
   * Perform pick operation with selection point provided. Normally the
   * first two values for the selection point are x-y pixel coordinate, and
   * the third value is =0. Return non-zero if something was successfully
   * picked.
   */
  virtual int Pick(
    double selectionX, double selectionY, double selectionZ, vtkRenderer* renderer) = 0;

  /**
   * provided. Normally the first two values for the selection point
   * are x-y pixel coordinate, and the third value is =0. Return
   * non-zero if something was successfully picked.
   */
  int Pick(double selectionPt[3], vtkRenderer* ren)
  {
    return this->Pick(selectionPt[0], selectionPt[1], selectionPt[2], ren);
  }

  /**
   * Perform pick operation with selection point provided. The
   * selectionPt is in world coordinates.
   * Return non-zero if something was successfully picked.
   */
  virtual int Pick3DPoint(double /* selectionPt */[3], vtkRenderer* /*ren*/)
  {
    vtkErrorMacro("Pick3DPoint called without implementation");
    return 0;
  }

  /**
   * Perform pick operation with selection point and orientation provided.
   * The selectionPt is in world coordinates.
   * Return non-zero if something was successfully picked.
   */
  virtual int Pick3DRay(double /* selectionPt */[3], double /* orient */[4], vtkRenderer* /*ren*/)
  {
    vtkErrorMacro("Pick3DRay called without implementation");
    return 0;
  }

  ///@{
  /**
   * Use these methods to control whether to limit the picking to this list
   * (rather than renderer's actors). Make sure that the pick list contains
   * actors that referred to by the picker's renderer.
   */
  vtkSetMacro(PickFromList, vtkTypeBool);
  vtkGetMacro(PickFromList, vtkTypeBool);
  vtkBooleanMacro(PickFromList, vtkTypeBool);
  ///@}

  /**
   * Initialize list of actors in pick list.
   */
  void InitializePickList();

  /**
   * Add an actor to the pick list.
   */
  void AddPickList(vtkProp*);

  /**
   * Delete an actor from the pick list.
   */
  void DeletePickList(vtkProp*);

  /**
   * Return the list of actors in the PickList.
   */
  vtkPropCollection* GetPickList() { return this->PickList; }

protected:
  vtkAbstractPicker();
  ~vtkAbstractPicker() override;

  virtual void Initialize();

  vtkRenderer* Renderer;    // pick occurred in this renderer's viewport
  double SelectionPoint[3]; // selection point in window (pixel) coordinates
  double PickPosition[3];   // selection point in world coordinates

  // use the following to control picking from a list
  vtkTypeBool PickFromList;
  vtkPropCollection* PickList;

private:
  vtkAbstractPicker(const vtkAbstractPicker&) = delete;
  void operator=(const vtkAbstractPicker&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
